Eclectic adventures in lots of things.
LARP Writing
Threads: New Orleans site
Aug 18th
Gordon asked me to repost the NOLA site for Threads, which I hadn’t done since I figured he had the info he needed and it was technically out of date as of Season 2 Game 1. So I stuck it back up, and it is MOSTLY working.
The site is at nola.savagexmedia.com
I also decided that since they have gone far enough off the track, there is no real harm in posting the NOLA Season 2 Plot Document. (.pdf) This might be an interesting read, if you have any interest in the NOLA Thread.
I think I have all of the Game 5 notes around here as well, I may post the stuff that I wrote for posterity.
Threads of Damocles game 3: Jerusalem (The toss)
Dec 2nd
M and the rest arrived late, so I got up at 530 the next morning and dragged M to breakfast at Arby’s. We got caffeinated and potato caked and went to Reading for supplies.
You see, Celotex is a fine thing. It is almost a universal construction material in that you can build things that are fairly rigid and strong but are about 1/25 the weight of wood. Threads already had a fair supply but I needed a few more pieces to pull off the Tomb of Hiram of Tyre. I picked up 11 sheets of Celotex, 2 gallons of sand colored cover up paint some sparkles and 2 quarts of glazes and other odds and ends.
My Debit card bled, but it was for a good cause.
Threads of Damocles game 3: Jerusalem (The wind up)
Dec 2nd
I’m back from the 4 day workathon that was Jerusalem.
I had initially intended to drive up on Wednesday night after work,but I have been dealing with some allergy issues, a slight cold, and general lack of sleep. I awoke about 0800 Thursday and loaded Ahura(the Mazda) with the needed supplies for the weekend.
The spider web and tarp combo work really good for hauling stuff. I would someday like to upgrade to a small enclosed trailer for runs to Boston and such, but this will do for now. It was time to hit the road, and
luckily rush hour is almost over at 10am.
Thank God For Six Week Turnarounds…
Dec 2nd
Lincoln County banged it’s head like a hair metal fangirl. Scenes mostly went down as I hoped they would, which meant that the players/Cast got to ride on my thought train to good effect.
Oh yeah, I robbed a steam engine drawn passenger train. How fucking cool is that?
Ill ruminate some and post what I think went well and what went not as well later.
Intercon G: The missing report.
Dec 2nd
Arrival at the Intercon G hotel was pretty uneventful, we immediately set the room up for the run of M and Ravenrose’s Gaiman based game, World’s End; (we had gotten a suite for this express purpose.) I wound up playing in that game, which was a cozy story telling experience, with a lot of smoke and mirrors in people’s characters, masking the Character they were based on. (I was an opium dealer based on Dream from Sandman.) The game ran well and people had a good time.
The next morning I played Gordon Olmstead-Dean’s satire of the Build Your Own Character genre, aptly entitled “Now SPIT!” I chose to play King Leonidas, and was definitely screwed to start out. In the end I managed to turn an enemy into an ally (or at least a docile not-enemy,) hired an arms merchant to my cause, and had Benjamin Franklin on a short leash. (It was a great game, all the players were wonderful!)
After SPIT! I hustled off to get my drama together. I ran The Awful Truth for a younger crowd overall that I had at IMA. I am not disappointed, however, I can see distinct differences and correlations regarding median age and play styles. It turned out much the same as the original run, and the majority of players were digging on the groove. There was one or two who I feel lacked the ability to play on the same field as the more serious actors. The space was almost too big for the 25 people we had in the room, however I managed to narrow it down some by using strategic placement of furniture. The elder participants had more confidence and more ability to handle characters that had basic direction but required an effort to portray. In all the majority of the cast were impressive and helped the weaker members through a fairly complex and difficult scenario.
Post Truth, I attempted a nap with middling success, and was somewhat rested for the evening’s game, The Dance and the Dawn, a game centered around dancing and interpersonal interaction. It was a fun game, though I did have to turn of my GM critiquing engine so that I could enjoy someone else’s run style.
Flew the Coop was supposed to run Sunday morning, however I didn’t get my minimum, which reinforces my idea that a decent game can run twice an excellent event can run three times and it’s ok to help another game out when you are way short of what you need at a con.
I spent a fair amount of time smogging and packing Sunday, then we took the long drive home, all the way on a con high.